AFL Victoria in partnership with Groundwork Coaching has come up with a fantastic offer for all Victorian Junior Football Clubs for 2019
Do you want to make a difference in the development of your players?
AS PART OF YOUR REGISTRATION COSTS, EVERY PLAYER CAN HAVE THE OPPORTUNITY TO RECEIVE THEIR VERY OWN AFL ENDORSED PLAYER’S BOOK (ONLY ONE OF ITS KIND!)
A wonderful resource for players aged 8 – 17 year olds (boys/girls)
Players will never outgrow this resource
Each player can now have their very own homework book to improve performance
What are the benefits?
- Fast track a player’s development as it aligns with the 14 key performance areas that make up Australian Football and what AFL Recruiters are looking for.
- The Winning Edge gives players ownership into their football, as they can identify areas that they need to improve in.
- Support coaches with their feedback to players – resource acts as a homework book
- Players can continually refer back to it, regardless of their age as they will never outgrow it.
- Drills and content are relevant to today’s football and easy to follow. All drills have been purposely designed requiring small numbers and minimal equipment
- Coaches can use our resource when designing small group activities at training.
- Assist in creating a common language throughout your club, creating consistency from age group to age group.
- The Winning Edge will unify your junior footy program by creating a fun, challenging and engaging environment
- The Winning Edge provides an action plan for your player
- Both club and player will benefit
- Gain recognition for those players who become future AFL player
If your club incorporates The Winning Edge into your registration costs, each player will receive our resource for $7.50 per person. That’s over a 60% saving from RRP of $19.95. (Minimum 100 players required to be eligible for this fantastic offer and excludes postage and handling)
For more information, email firstname.lastname@example.org
WHEN COACHING YOUNG PLAYERS
- Avoid being authoritarian. Aim to influence your group through positive action, positive behaviours and positive communication.
- Provide reasons why you are doing something, whether at training or on game day. Avoid just telling with no explanation
- Empower your players by giving them ownership into the process.
- Provide many open ended tasks so that players can solve the problem with thought e.g. what if scenarios?
- Be very clear. Provide clarity in everything you are aiming to achieve.
- Provide many opportunities for individualised training.
- Be flexible: know when to push your playing group and when to back off.
- Be understanding and empathetic.
- Be a good listener.
- Gain feedback/player input.
Physical Skills: Handballing, marking, making position and defending.
Physical Fitness: General endurance, speed and agility.
Knowledge/Understanding: Rules and tactics
Social: Interaction, team member, enjoyment, participation, communication and co‐operation.
When to Use: Minor game used as a whole group or rotational activity.
- 16+ players/ 1 football/ Grid area of 35 x 20m. The neutral space area is about 5m.
- Divide the group into 2 equal teams of about 8‐10 players per team and position themselves in opposite halves.
- One player from each team is sent out as a scout into the opposition’s half.
- The aim of the game is for each team to get the ball into the hands of their scout in the opposition’s half. The game commences with a bounce in the
- For each successful attempt, an additional scout is sent across. Points are scored for each successful handball pass to their scout.
- Scouts may pass to each other and intercept passes, but such passes do not score.
- No tackling or shepherding players.
- If the ball crosses over the back or side lines, the nearest player to the ball, other
than a scout, throws it in again to a member of the same team.